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Infamous: Second Son

Sucker Punch punta al massimo della grafica per il prossimo gioco

Ed è per questo che sono in cerca di una figura altamente specializzata.

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Dopo il grande successo ottenuto con Infamous: Second Son - l'esclusiva per PlayStation 4 disponibile dal 21 marzo 2014 - sembra che Sucker Punch sia intenzionata a spingere ulteriormente l'acceleratore per quanto riguarda il reparto grafico del suo prossimo gioco.

A tal proposito, lo studio ha pubblicato un annuncio di lavoro sul proprio portale, volto a trovare una nuova figura professionale che possa aiutarli in questo obiettivo (di seguito vi riportiamo l'annuncio originale):

Infamous: Second Son

Sucker Punch's physically-based rendering engine to create even more compelling and believable characters.

We're proud of the work we did on inFAMOUS Second Son, which helped show what the new generation of hardware was capable of. But we've got big ambitions, we're not satisfied, and we know there are people like you out there who can push us even further.

Responsibilities

Define the direction for textures and shading on our upcoming title. Using your strong sense of surface and texture-organics, textiles, metal, leather-work with the rest of our rendering team to create jaw-dropping character visuals and have a huge impact on how real our characters look.
Create comprehensive map sets for our physically-based rendering engine, combining photo source with traditional hand painting techniques.
Collaborate with other art departments at Sucker Punch to define and optimize reusable texture properties for use in tools like Substance and Mari.
Develop innovative ways for us to effectively and efficiently create character visuals on a small, tight-knit team of artists, designers, and programmers.

Qualifications

Demo reel or portfolio to demonstrate/support excellence in the following areas.
Mastery of Photoshop and Maya
Working knowledge of Mari or Substance Painter
Please provide a breakdown of your contributions to what we see in your demo reel
Excellent grasp of physically-based lighting and shading principles.
Ability to augment or create efficient UV layouts.
Proven ability to author top-tier, real-time content
Solid communication skills. Should be able to clearly communicate technical details to technical and non-technical audiences.
Must be eligible to work in the US. All work will take place at our Seattle headquarters.

Bonus Factors

Credited work as a Shader or Rendering Tech Artist for film or TV.
Have used photographic material acquisition and HDRI creation.
Experience prototyping shaders in Unreal Engine, Unity, or CryEngine.
Proficient with Substance Designer or a similar tool.

Da quanto si apprende, sembra proprio che la figura di cui sono in cerca debba essere altamente specializzata. Restiamo in attesa di nuove informazioni, anche per scoprire quale sarà il prossimo gioco con cui i ragazzi di Sucker Punch ci delizieranno gli occhi (e non solo).

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Infamous: Second Son

RECENSIONE. Scritto da Jonas Mäki

Abbiamo deciso di imbarcarci per Seattle e vivere questa nuova entusiasmante avventura.



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